Reach for the Stars/Astronomy (B/C):
Sat, Oct 27
resources)
Make flash cards to identify constellations, deep sky objects and patterns of stars on the list
Know stellar evolution
Know the HR diagram
Know star properties
Allowed a one-page double-sided cheat sheet - need to know the information
well - Making the cheat sheet will help them to learn the information
Astronomy Coaches Manual CD is a good resource for pictures - can be found on order form in middle of Coaches Rule Manual
Western Field Guide is a good resource
Reach for the Stars Resources/Astronomy:
http://fso.creol.ucf.edu/conference
User Name conference Password cc2007
West - San Francisco Oct 5-6, 2007
Astronomy/Reach for the Stars
Astro RSF mats.doc (constellations, diagrams, sample questions)
Science Olympiad San Francisco, Oct 5, 2007
Session #2: REACH FOR THE STARS (B Event) Notes from Andy Pollaehne
Students will demonstrate an understanding and basic knowledge of: Properties and evolution of sun-sized and massive stars.
Open clusters
Globular clusters
Normal and star-forming galaxies
The only resource permitted is a 8.5” x 11” paper double-sided sheet of notes. Can be computer generated or handwritten
Things to know:
Names of the 22 constellations in the rules
Names of the 16 stars and nebula mentioned in the rules
Understand the H-R diagram
Spectral classification of stars and stellar evolution stages (I.E. Our Sun is a
G2, main sequence star, Hydrogen burning stage )
Stellar evolution of stars
Galactic types and structure with an emphasis on star-formation regions
Variable stars
Identify photos of the above items
Build flash cards for the constellations and Messier objects.
Wikipedia is a fabulous resource
http://chandra.harvard.edu/edu/formal/stellar_cycle/
http://imagine.gsfc.nasa.gov/docs/teachers/lifecycles/Imagine2.pdf
http://solarscience.msfc.nasa.gov/Heliosphere.shtml
http://www.milky-way.com/gb/sevol.htm
http://instruct1.cit.cornell.edu/courses/astro101/java/evolve/evolve.htm
Set monthly goals for students to reach.
Build constellation flash cards
Build stellar flash cards
H-R diagram flash cards
Stellar evolution flash cards
You get the idea…..
Remote Sensing ( C):
Sat, Oct 27
Warm up with earth pictures
Know Mars history & geology
Make sure students find their own picture
Know how poles look at different seasons
Know technology of Mars terrain vehicle and satellites
Calculate slope (elevation vs. distance)
Remote Sensing Notes from Trish Wade
Coaches Conference in San Francisco
Students should be able to research photos (google info in questions from test)Students should know basic info on MarsHistory Geology
Pictures
How to approach Remote Sensing
Students read, use Earth to practice
Learn to recognize land forms
Learn about Mars geology & geography
Make a collection of pictures – be sure to copy captions about pictures
Rules
Martian Terrain Analysis
Canyons, valleys, etc
Satellite Imagery
Technology side
True color, false color, infra red, radar
Mars exploration
Why are we there?
Different missions
Very basic understanding
What does an orbital do?
What does a lander do?
Determine distance other measurements
Establish scale & measure distance
Event supervisor should provide scale
Utilizing Mars’ coordinate system
Similar to earth
Slope
Find out elevation
Find out distance
Slope = change in elevation/change in distance
Seasons
Notice differences in frost levels in North & South poles
They are not the same (Poles)
Geologic Eras
Students should memorize
Road Scholar (B):
Aug 1-3 Notes from Science Olympiad Teacher Training Camp (Nancy Nelson)
Maps – you’ll want your fastest readers who are good at math
Use the rules
Get the Coaches handbook for Road scholar and let students teach themselves
Supplies: rulers, compasses – round (Azamus 360 degrees), string, topal maps
Robot Ramble ( C):
Fri, Oct 26
Made out of chassy from remote/wire control car
Use components such as K’Nex, Lego Mind Storm
Wire can’t touch items on the playing field
Robot must fit inside qualifying cube (used to measure size of robot)
Make cube that is the size of the qualifying cube to measure robot as you
are building it, to ensure the robot will fit in the qualifying cube
If a part of the robot falls (a part of the robot that extends) AFTER the
qualifying cube is removed, the robot still qualifies
The robot may self-activate a change in form or size
Try prior to competition by practicing with a box
Balloons (2 red, 2 blue, 9 inches) are provided at the time of competition
All balloons have to fit inside box on playing field, so teams must find the right size to blow the balloon up to (practice this before competition)
Practice and focus on parts of the competition that will earn the most
points
Robo-Cross (B):
Sat, Oct 27
Move your goal closer to the center
Tip goal over and push things in the goal
D-cell batteries are the most points
Sweeping is a good idea
Keep it simple is best way
Can use Lego mind storm, remote control cars- build robot over the top
Tracked wheels to go over the lip
Robo-Cross/Robot Ramble Resources:
http://fso.creol.ucf.edu/conference
User Name conference Password cc2007
West - San Francisco Oct 5-6, 2007
Robo-Cross
RoboCross Playing Field
Robot Ramble Playing Field
Robotics Links.doc
Robot Ramble Notes from Trish Wade
Coaches Conference in San Francisco
Slideshow from Robot Ramble/Robocross presentation can be found at
http://cs.stanford.edu/~acoates
Science Olympiad San Francisco, Oct 6, 2007
Session #7: ROBO-CROSS (B Event) Notes from Andy Pollaehne
Materials:
Each team may impound only one robot.
Team’s name must be on robot and legible.
Robot will be built before impoundment.
Robot can be remotely controlled by radio control, infrared, or by a control box
with wires leading to the robot.
Batteries used in the controller shall be as stipulated by manufacturer without
modification OR Controllers constructed by competitors shall be
powered by a battery not exceeding 9.6 volts.
Robot must fit inside a 30cm x 30cm x30cm cube with the exception of control
wires.
Power only by electrical, elastic, or gravitational energy. No hydraulics,
pneumatics and fluidics to power robots.
Each robot circuit must be energized by one or more batteries which do not
exceed 9.6 volts.
Each function can be a separate circuit with independent source of electrical
energy and controls
Normal RC radio frequencies are only frequencies allowed:
75 MHz
27 MHz
49 MHz
Playing Field:
4’ x 4’ masonite (smooth side up) with 1.5” perimeter lip
4 zones
11/16” quarter round molding will separate “D” zone from other 4 zones.
Rounded face will be facing zones “A” and “C”
Zone “A” will contain the starting position of the robot.
Zone “B” will contain all scorable items at the beginning of competition:
4 Ping-Pong Balls
4 D-Cell Batteries
1 Tennis Ball
4 Lego Blocks (4x2) Zone “D” will contain an empty 11.5 oz coffee can with the top removed, bottom intact, and label removed. This goal will be place in the outside corner.
Competition:
Robots and controllers must be impounded.
Robot must start in outside corner of zone “A”.
Robot must fit inside qualifying cube to score on first tier.
At this point students may not touch robot until their run is completed.
Students will remove qualifying cube. After qualifying cube is removed, the
robot may self activate a change in size or shape (not start). Changes
may not be activated mechanically or electronically by the student until
the competition begins.
Judge verifies timers and students ready. Judge says “1,2,3 Go”
Teams are allowed 3 minutes to complete task.
Competition will stop when any of the following occur:
3 minutes has elapsed from the word “Go”
The team says “Stop”
Any part of the goal box is out of bounds
The team touches the robot
Robot is physically moved by wires connecting it to the control box
A team member steps on the playing field after team has received a
warning
Robot may move goal, but the goal must remain inside the playing field.
Control wires moving a scorable item disqualifies that item from score.
Robot parts or entire robot may end up in goal without penalty.
Controller must be set down on floor immediately upon calling of time.
Scoring:
Max score of 108 points
Robot at end of competition is completely in:
Zone B = 3 points
Zone C = 5 points
Zone D or the Goal = 15 points
Points for items moved to the following areas:
4 Ping-Pong Balls:
Zone C = 1 point per ball in zone
Zone D = 2 points per ball in zone
Goal = 3 points per ball in can
4 Lego Blocks:
Zone C = 2 points per block in zone
Zone D = 4 points per block in zone
Goal = 6 points per block in can
4 D-Cell Batteries:
Zone C = 4 points per battery in zone
Zone D = 8 points per battery in zone
Goal = 12 points per battery in can
1 Tennis Ball:
Zone C = 3 points
Zone D = 6 points
Goal = 9 points
Points may be earned in one location only
Any scorable item on the line or straddling two zones will receive the lesser
score.
A scorable item that touches the floor outside the playing field at any time, even
if it is under the control of the robot is out of play. No points!
If any part of the goal is out of bounds, the scorable items within will have no
point value.
Tiebreaker:
Highest points wins.
If two teams get maximum points then best time wins.
If points are maxed and time is equal then lightest robot wins.
Rocks & Minerals (B/C):
Sat, Oct 27
Rocks & Minerals Resources:
http://fso.creol.ucf.edu/conference
User Name conference Password cc2007
West - San Francisco Oct 5-6, 2007
Rocks & Minerals
RocksMinsResources.doc
(Online resources, books and specimen sources)
RxMins07BARSO.doc (sample station questions)
RxMins07BARSO key.doc (answer key to sample station questions)